Wizard skills

Wizard skills


Click on a skill icon to see details on Battlenet.

Active skills

    • Cost: 30 Arcane Power

      Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.

    • Cost: 16 Arcane Power

      Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.

      Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.

    • Cooldown: 120 seconds

      Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.

      Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.

    • Cost: 20 Arcane Power

      Cooldown: 12 seconds

      Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.

    • Cost: 40 Arcane Power

      Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.

    • Cooldown: 15 seconds

      Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.

    • Cost: 18 Arcane Power

      Channel a beam of pure energy, dealing 390% weapon damage as Arcane.

      Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.

    • This is a Signature spell. Signature spells are free to cast.

      Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.

    • Cost: 25 Arcane Power

      Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.

      Only one Armor may be active at a time.

    • Cost: 35 Arcane Power

      Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.

    • Cost: 20 Arcane Power

      Cooldown: 6 seconds

      Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.

    • Cost: 20 Arcane Power

      Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.

    • Cooldown: 11 seconds

      Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.

    • Cost: 15 Arcane Power

      Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.

      Only one Hydra may be active at a time.

    • Cost: 25 Arcane Power

      Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.

      Only one Armor may be active at a time.

    • This is a Signature spell. Signature spells are free to cast.

      Launch a missile of magic energy, dealing 230% weapon damage as Arcane.

    • Cost: 25 Arcane Power

      Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.

      Requires Weapon

    • Cost: 40 Arcane Power

      Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.

    • Cooldown: 15 seconds

      Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life.

      Spells cast by your Mirror Images will deal 10% of the damage of your own spells.

    • Cost: 16 Arcane Power

      Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds.

      Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.

    • This is a Signature spell. Signature spells are free to cast.

      Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.

    • Cooldown: 15 seconds

      Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.

    • This is a Signature spell. Signature spells are free to cast.

      Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.

    • Cost: 25 Arcane Power

      Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.

      Only one Armor may be active at a time.

    • Cooldown: 11 seconds

      Teleport through the ether to the selected location up to 50 yards away.

    • Cost: 25 Arcane Power

      Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.

Passive skills

    • When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

      The following skills are Signature spells:

      Magic Missile

      Shock Pulse

      Spectral Blade

      Electrocute

    • Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.

    • You deal 30% additional damage to enemies within 15 yards.

    • Decrease damage taken by 17%.

    • Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.

    • Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.

    • Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.

      Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.

    • Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

      Elemental damage from your weapon contributes to Elemental Exposure.

    • Reduce all cooldowns by 20%.

    • As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.

    • Increase all damage done by 15%, but decrease Armor and resistances by 10%.

    • When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

      When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

    • Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.

    • You deal 30% additional damage to enemies farther than 30 yards.

    • When you cast a Signature spell, you gain 5 Arcane Power.

      The following skills are Signature spells:

      Magic Missile

      Shock Pulse

      Spectral Blade

      Electrocute

    • Enemies that take Arcane damage are slowed by 80% for 2 seconds.

    • When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.

      This effect may occur once every 60 seconds.

    • Standing still for 1.5 seconds increases the following attributes:

      Armor: 20%

      All Resistances: 20%

      Damage: 10%