Necromancer skills

Necromancer skills


Click on a skill icon to see details on Battlenet.

Active skills

    • Cooldown: 120 seconds

      Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage as Physical in a 15 yard radius.

    • Cost: 5% Health

      Cooldown: 5 seconds

      Shed your mortal flesh and reappear up to 50 yards away.

    • Cooldown: 10 seconds

      Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.

    • Cost: 20 Essence

      Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.

    • Generate: 24 Essence

      Summon bone spikes from the ground dealing 150% weapon damage as Physical per second.

    • Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact.

      You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.

    • Cooldown: 45 seconds

      Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.

      Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.

    • Cost: 50 Essence

      Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.

      Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.

    • Target an area exploding up to 5 corpses within 11 yards dealing 350% weapon damage as Physical to enemies within 20 yards.

    • Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.

    • Cost: 20 Essence

      Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.

    • Cost: 10 Essence

      A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.

    • Consume corpses within 60 yards to restore 10 Essence per corpse.

    • Cost: 10 Essence

      A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.

    • Generate: 12 Essence per enemy hit

      Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.

    • Cooldown: 120 seconds

      All corpse skills can be used at will for 10 seconds.

    • Cost: 10 Essence

      Curse the target area. Cursed enemies heal the attacker for 2% of their total health when they are struck. Lasts 30 seconds.

    • Target an area reviving up to 10 corpses within 20 yards for 15 seconds.

    • Cost: 25% Health

      Cooldown: 120 seconds

      Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.

    • Generate: 15 Essence each time damage is dealt

      Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical.

      Siphon Blood heals you for 2% of your total health every second while channeled.

    • Cost: 40 Essence

      Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.

Passive skills

    • Your minions gain 200% of your Thorns.

    • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.

    • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.

    • Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.

    • The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.

    • While using a scythe, gain 2% Essence and Life per kill.

    • Increases your Life regeneration by 10% for each enemy within 20 yards.

    • Your curses cost 50% less Essence and last forever.

    • Increase the duration of your Skeletal Mage and Revive minions by 25%.

    • When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.

    • Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times.

    • You are healed for 10% of your Life on Hit when one of your minions hits an enemy.

    • Consuming a corpse has a chance to spawn a health globe.

    • Increase your maximum Essence by 40.

    • You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum.

    • Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.

    • Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%.

    • Receive a 1% damage bonus for each enemy afflicted by one of your curses.

    • Increase armor by 100%, reduced by 10% for each active minion.

    • Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%.