Monk skills

Monk skills


Click on a skill icon to see details on Battlenet.

Active skills

    • Cooldown: 15 seconds

      Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

    • Cooldown: 15 seconds

      A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.

      Heal amount is increased by 30% of your Health Globe Healing Bonus.

    • Generate: 12 Spirit per attack

      Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.

      Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

    • Cost: 50 Spirit

      Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

    • Cost: 1 Charge

      Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.

      You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

    • Generate: 12 Spirit per attack

      Project lines of pure force over a short distance for 150% weapon damage as Physical.

      Every third hit has a 50% chance to knock enemies up into the air.

    • Cooldown: 60 seconds

      Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

    • Cost: 40 Spirit

      Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.

    • Generate: 14 Spirit per attack

      Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning.

      Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you.

    • Cooldown: 20 seconds

      Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.

    • Cost: 50 Spirit

      Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.

    • Cost: 50 Spirit

      Active: Damage bonus is increased to 16% for 3 seconds.

      Passive: Enemies within 30 yards of you take 8% increased damage.

      Only one Mantra may be active at a time.

    • Cost: 50 Spirit

      Active: Shroud you and your allies with a mystical shield that absorbs up to 62,064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.

      Passive: You and your allies within 60 yards gain 10,728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.

      Only one Mantra may be active at a time.

    • Cost: 50 Spirit

      Active: Increase the amount of damage dealt to 202% for 3 seconds.

      Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

      Only one Mantra may be active at a time.

    • Cost: 50 Spirit

      Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.

      Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.

      Only one Mantra may be active at a time.

    • Cooldown: 30 seconds

      Active: Your mystic ally has its damage increased by 50% for 10 seconds.

      Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

    • Cooldown: 16 seconds

      You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.

      This ability does not start its cooldown until after its effects expire.

    • Cost: 50 Spirit

      Cooldown: 30 seconds

      Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.

      This ability does not start its cooldown until after its effects expire.

    • Cost: 75 Spirit

      Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

    • Cost: 30 Spirit

      Charge directly through your enemies, dealing 390% weapon damage while running.

    • Cost: 75 Spirit

      Focus a wave of light that crushes enemies for 835% weapon damage as Holy.

    • Generate: 12 Spirit per attack

      Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.

Passive skills

    • Increase the attack speed of Spirit Generators by 15%.

    • Reduce all cooldowns by 20%.

    • The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.

    • Each different Spirit Generator you use increases your damage by 10% for 3 seconds.

    • Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%.

    • Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.

      Spirit fuels your defensive and offensive abilities.

    • Increase movement speed by 10%.

    • 40% of your single elemental resistances from items instead increases your resistance to all elements.

    • Moving 25 yards increases your damage by 20% for 6 seconds.

    • Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%.

    • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.

      This effect may occur once every 60 seconds.

    • You deal 20% more damage to enemies that are Blind, Frozen or Stunned.

    • Damage you deal reduces enemy damage by 20% for 4 seconds.

    • Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.

    • Reduce all non-Physical damage taken by 25%.

    • While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.

    • Every point of Spirit spent heals you for 429 Life.

      Heal amount is increased by 0.4% of your Health Globe Healing Bonus.

    • Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage.