Demon Hunter skills

Demon Hunter skills

Click on a skill icon to see details on Battlenet.

Active skills

    • Generate: 4 Hatred

      Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards.

    • Cost: 6 Discipline

      Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

    • Cost: 10 Hatred

      Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path.

    • Cost: 40 Hatred

      Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire.

      Requires Bow

    • Cooldown: 30 seconds

      Active: Your raven deals an additional 500% damage on its next attack.

      Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.

    • Cost: 10 Hatred

      Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.

      Requires Bow

    • Generate: 4 Hatred

      Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

      When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.

      Requires Bow

    • Generate: 4 Hatred

      Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.

      If an enemy is in front of you at close range, you will backflip away 5 yards.

      Requires Bow

    • Cooldown: 10 seconds

      Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second.

    • Generate: 4 Hatred

      Throw a grenade that bounces and explodes for 160% weapon damage as Fire.

    • Generate: 4 Hatred

      Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.

      Requires Bow

    • Cost: 20 Hatred

      Throw a knife that impales an enemy for 750% weapon damage.

    • Cost: 3 Discipline

      Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds.

    • Cost: 25 Hatred

      Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area.

      Requires Bow

    • Cooldown: 45 seconds

      Instantly restore 30 Discipline.

    • Cooldown: 30 seconds

      Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.

      Requires Bow

    • Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

      Rapidly fire for 685% weapon damage as Physical.

      Requires Bow

    • Cost: 20 Hatred

      Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

      You may have 2 turrets active at a time.

      You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

    • Cost: 14 Discipline

      Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds.

      Life per Hit gained is increased by 25% of your Life per Kill.

    • Cost: 14 Discipline

      Cooldown: 1.5 seconds

      Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.

      This ability does not start its cooldown until after its effects expire.

    • Cost: 15 Hatred

      Lay a trap that remains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% weapon damage as Fire to all enemies within 8 yards of each trap.

      You can have a maximum of 4 Spike Traps active at one time.

    • Cost: 12 Hatred

      Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed.

      Requires Bow

    • Cost: 8 Discipline

      Tumble acrobatically 35 yards.

    • Cooldown: 90 seconds

      Turn into the physical embodiment of Vengeance for 20 seconds.

      Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.

      Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.

      Vengeance: Gain 40% increased damage.

Passive skills

    • You deal 40% additional damage to enemies above 75% health.

    • Gain a bonus based on your weapon type:

      Bow: 8% increased damage

      Crossbow: 50% Critical Hit Damage

      Hand Crossbow: 5% Critical Hit Chance

      2nd Hand Crossbow: 1 Hatred per Second

    • When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

      This effect may occur once every 60 seconds.

    • Increase damage of rockets by 100%.

      In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.

    • Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.

    • Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.

    • Increase damage against Slowed or Chilled enemies by 20%.

    • Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

      Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5.

    • Increase the damage of grenades by 10%.

      Increase the explosion size of grenades by 20%.

      Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.

    • Increase movement speed by 20% for 4 seconds when you hit an enemy.

    • Your primary skills generate an additional 4 Hatred.

    • Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.

    • Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

      Discipline is used to fuel many of your tactical and defensive skills.

    • Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.

    • Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.

    • As long as there are no enemies within 10 yards, all damage is increased by 20%.

    • Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.

    • Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds.