Barbarian skills

Barbarian skills

Click on a skill icon to see details on Battlenet.

Active skills

    • Cost: 25 Fury

      Throw a spear that pierces enemies and deals 500% weapon damage.

    • Cooldown: 30 seconds

      Cause a massive avalanche of rocks to fall on an area dealing 2400% weapon damage to all enemies caught in its path.

      Cooldown is reduced by 1 second for every 25 Fury you spend.

    • Generate: 6 Fury per attack

      Brutally smash an enemy for 320% weapon damage.

    • Cost: 20 Fury

      Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.

    • Cooldown: 120 seconds

      Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.

      Talic wields a sword and shield and uses Whirlwind and Leap.

      Korlic wields a massive polearm and uses Cleave and Furious Charge.

      Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.

    • Generate: 6 Fury per attack

      Swing your weapon in a wide arc to deal 200% weapon damage to all enemies caught in the swing.

    • Cost: 25 Fury

      Cooldown: 60 seconds

      Shake the ground violently, dealing 4800% weapon damage as Fire over 8 seconds to all enemies within 18 yards.

    • Generate: 4 Fury per attack

      Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.

    • Cost: 1 Charge

      Generate: 15 Fury

      Rush forward knocking back and dealing 600% weapon damage to enemies along your path.

      You gain a charge every 10 seconds and can have up to 1 charge stored at a time.

    • Generate: 15 Fury

      Cooldown: 12 seconds

      Smash the ground, stunning all enemies within 14 yards for 4 seconds.

    • Cost: 20 Fury

      Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.

    • Cooldown: 30 seconds

      Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.

    • Generate: 15 Fury

      Cooldown: 10 seconds

      Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds.

    • Cooldown: 12 seconds

      Deal 380% weapon damage to all enemies within 9 yards.

      Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.

    • Cost: 20 Fury

      A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds.

    • Cost: 1 charge

      Deal 300% weapon damage to all nearby enemies. You heal 4% of your maximum Life for each enemy hit.

      Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges.

    • Cost: 30 Fury

      Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 50 yards in front of you.

    • Cost: 20 Fury

      Increase movement speed by 30% for 3 seconds.

    • Generate: 15 Fury

      Cooldown: 10 seconds

      Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.

    • Generate: 20 Fury

      Cooldown: 20 seconds

      Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.

    • Generate: 6 Fury per attack

      Hurl a throwing weapon at an enemy dealing 275% weapon damage.

    • Cost: 10 Fury

      Deliver multiple attacks to everything in your path for 340% weapon damage.

      While whirlwinding, you move at 100% movement speed.

    • Cooldown: 120 seconds

      Enter a berserker rage which raises several attributes for 20 seconds.

      Critical Hit Chance: 10%

      Attack Speed: 25%

      Dodge Chance: 20%

      Movement Speed: 20%

Passive skills

    • Increase all Fury generation by 10%.

      Increase maximum Fury by 20.

      Fury is used to fuel your most powerful attacks.

    • You deal 25% additional damage while near maximum Fury.

    • Each point of Fury spent heals you for 966 Life.

      Heal amount is increased by 1% of your Health Globe Healing Bonus.

    • Reduce the cooldowns of your:

      Earthquake by 15 seconds.

      Call of the Ancients by 30 seconds.

      Wrath of the Berserker by 30 seconds.

    • As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.

    • Gain 30 Fury when Avalanche or Earthquake is triggered.

    • The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 3% of maximum Life per second for 120 seconds.

      Your shouts are:

      Battle Rage

      Threatening Shout

      War Cry

    • The duration of control-impairing effects on you are reduced by 50%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life.

    • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects.

      This effect may occur once every 60 seconds.

    • Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.

    • When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.

    • Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.

    • While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%.

    • You deal 40% additional damage to enemies below 30% health.

    • Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury.

    • While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%.

    • Increase Armor by 25%.

      Increase Thorns by 100%.

    • You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second.

    • Gain a bonus based on the weapon type of your main hand weapon:

      Swords/Daggers: 8% increased damage

      Maces/Axes: 5% Critical Hit Chance

      Polearms/Spears: 8% attack speed

      Mighty Weapons: 2 Fury per hit